遊技機

Abstract

【課題】ワープ領域を介して始動口に対する球の入賞率を変化させることで、遊技の興趣を高めることができる遊技機を提供する。 【解決手段】遊技盤2の遊技領域17上に設けられ、該遊技領域17上の適所に開設した球入口31に入賞した球を、始動口21の真上付近に送り出すワープ領域30を有し、ワープ領域30に、遊技者に不利な第1状態と、遊技者に有利な第2状態とに変位可能な条件変更装置40を設けた。駆動制御手段は、通常は条件変更装置40を第1状態に維持する一方、可変表示装置310の可変表示で識別情報の特定配置が成立することを条件として、条件変更装置40を第1状態から第2状態に変位させる。 【選択図】図1
<P>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing the interest in a game by changing the entering rate of a ball to a start port through a warp area. <P>SOLUTION: This game machine has the warp area 30 provided on the game area 17 of a game board 2 for sending out the ball which enters a ball entrance 31 opened at an appropriate part on the game area 17 to the vicinity of a part right above the start port 21, and the warp area 30 is provided with a condition change device 40 capable of being displaced to a first state disadvantageous to a player and a second state advantageous to the player. A drive control means normally maintains the condition change device 40 in the first state, and displaces the condition change device 40 from the first state to the second state on condition that the specified arrangement of identification information is established in the variable display of a variable display device 310. <P>COPYRIGHT: (C)2005,JPO&NCIPI

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Cited By (3)

    Publication numberPublication dateAssigneeTitle
    JP-2007181476-AJuly 19, 2007Daiichi Shokai Co Ltd, 株式会社大一商会遊技機
    JP-2011240172-ADecember 01, 2011Daiichi Shokai Co Ltd, 株式会社大一商会Game machine
    JP-2011240173-ADecember 01, 2011Daiichi Shokai Co Ltd, 株式会社大一商会Game machine